UNT Java coding Animal Shelter Software Paper

Description

Welcome back to Java coding with our Mav’s Animal Shelter Software (MASS) project! We’ll wrap up this project over the next two weeks.

In Sprint 1 we created the model – the non-GUI portion. In Sprint 2, we created a very basic GUI with a main window and some JOptionPane dialogs. In Sprint 3, we added the ability to create a new shelter, save it to the current or a newly selected filename, and load it from a selected filename. If you are unhappy with your Sprint 3 code, you may ask me about adopting the suggested solution BUT you will be required to acknowledge this in your Help > About dialog box.

For Sprint 4, we will add 2 key features – the ability to track our beloved clients who adopt our lovable animals, and a generic custom “Add [animal type]” dialog that will ease adding additional animal types to our shelter.

This is a class diagram for P10 / Sprint 4. Look at how much you’ve written and how far you’ve come with Object-Oriented Programming! You are allowed to make modest changes to this diagram for your implementation, but be careful to implement all of the core requirements in the Scrum spreadsheet and the PDF document.

P10_diagram.png

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