WRHC Virtual Camera Styles in Game Design Discussion

Description

With this chapter, we’ve introduced a new concept of a third-person view game that is camera-relative. Different camera viewpoints can be found across different styles of games, with some being better suited for a game than others. Keeping this in mind, can you provide an example of a game, existing or made up, that would be a good fit for each of the following camera styles?

  1. First-person camera
  2. Third-person camera with the camera following or orbiting the player
  3. Third-person fixed camera that doesn’t move as the player moves
  4. Can you think of any other camera styles?

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